

All those that appeared in the GBA version will appear in this version, these new Pokémon come from the six different generations.

There are 107 Pokémon more than in the original version. Due to its success -partly because it was one of the few that managed to be completely finished- and that, in recent years, the NDS hacking has gained much more capabilities, I am now remaking this hack in this platform for people who have not played the GBA version yet, and partly to encourage people to start in this new platform begin to investigate further and explore it.Īlthough the plot, locations, characters and other features are almost the same, there are many changes (some small, some more noticeable) with respect to the original version: Then we will have to change the effect ID between 7E and 8D to values between 93 and A2, of course this means that the Pixie Plate will inherit the effect ID number A3 !Īnd I have yet to gather the attitude to dare and attempt to modify the code hahah.Pokémon Light Platinum is a GBA hack launched in 2011 by the ROM hacker WesleyFG. There's another problem, the Multitype-code (on top of checking if the Pokémon bearing Multitype is Arceus) will check for the item-effect ID 7E only, and then will add +1 until the 15 th loop (or 16 th I don't remember clearly) which is where the code will abort the operation (meaning the code has found no match thus assumes Arceus as a Normal-type), so it means that the effect ID for the Plates need to be CONSECUTIVE. There's 146 of them (from 01 to 92), so you could say if I want to add the Pixie Plate I will copy the code for the Plate and change the effect ID for 93. Multitype-code, as it is right now, has no way to handle the case for type 9 (?-type) for the case is inexistent in the code.Īlso items like the Plates have what I call an item-effect ID, for the Plates the effect ID are values between 7E and 8D inclusive. I tampered with the code to see if Arceus could stay in ?-form and I managed to do so, that is until I realized that in-battle the game still considers it Normal-type, which means the code to tamper with Arceus' type effectiveness as a defender is somewhere else. The problem lies in the code who tampers with Arceus' type, also the code is not gathered into 1 single subroutine (6 actually IIRC). Of course the Fairy-type replace the unused-? type (well, Curse but yeah )Īctually grid (I have the right to call you like that ?) it's fairly easy to add a functional item, in fact in my test ROM I made for myself the Pixie Plate and for all intents and purposes it works, complete with the ×1.2 boost for Fairy-type moves
